package l1j.server.server.model.Instance;


/** 怪物強化系統
 * @author  by missu0524
 */
public class L1MonsterEnhanceInstance {

	private int _npcid;

	public int getNpcId() {
		return _npcid;
	}

	public void setNpcId(final int i) {
		_npcid = i;
	}

	private int _currentdc;

	public int getCurrentDc() {
		return _currentdc;
	}

	public void setCurrentDc(final int i) {
		_currentdc = i;
	}

	private int _dcenhance;

	public int getDcEnhance() {
		return _dcenhance;
	}

	public void setDcEnhance(final int i) {
		_dcenhance = i;
	}

	private int _level;

	public int getLevel() {
		return _level;
	}

	public void setLevel(final int i) {
		_level = i;
	}

	private int _hp;

	public int getHp() {
		return _hp;
	}

	public void setHp(final int i) {
		_hp = i;
	}

	private int _mp;

	public int getMp() {
		return _mp;
	}

	public void setMp(final int i) {
		_mp = i;
	}

	private int _ac;

	public int getAc() {
		return _ac;
	}

	public void setAc(final int i) {
		_ac = i;
	}

	private int _str;

	public int getStr() {
		return _str;
	}

	public void setStr(final int i) {
		_str = i;
	}

	private int _dex;

	public int getDex() {
		return _dex;
	}

	public void setDex(final int i) {
		_dex = i;
	}

	private int _con;

	public int getCon() {
		return _con;
	}

	public void setCon(final int i) {
		_con = i;
	}

	private int _wis;

	public int getWis() {
		return _wis;
	}

	public void setWis(final int i) {
		_wis = i;
	}

	private int _int;

	public int getInt() {
		return _int;
	}

	public void setInt(final int i) {
		_int = i;
	}

	private int _mr;

	public int getMr() {
		return _mr;
	}

	public void setMr(final int i) {
		_mr = i;
	}
}